

The Auction House was a source of huge irritation among the Diablo community, who felt it undermined the very essence of the ARPG as a genre.

And so Diablo III was remoulded to feel a little less dark, a little more heroic and a lot more like an MMO.Īn Auction House was introduced, an in-game location where accrued currency and real money could be used to purchase high tier gear, a move that negated much of the grind of Diablo II.

It would have made sense for Blizzard to try to guide some of that gigantic audience over to what had been their most niche franchise. World of Warcraft had conquered the world, boasting a player count that still beggars the imagination to this day. This, in hindsight, must have made sense within Blizzard Entertainment at the time. It launched on Windows and Mac platformers back in May 2012 and quickly dismayed fans of Diablo II by realigning the series to feel less like an ARPG and more like an MMORPG. Diablo III has been around for a while now. To understand why Eternal Collection works as well as it does, we have to go back for a bit. This shouldn’t surprise many long-time fans - Diablo 3 is widely regarded as the most palatable entry in the series, a swerving away from the grimdark atmosphere established by the first two entries. For comparison’s sake, it would be easy to say Diablo III: Eternal Collection has more in common with something like Baldur’s Gate: Dark Alliance than with Grim Dawn. For those unfamiliar with the way the game has been altered in the move from the PC, the console version of Diablo 3 feels much more like a co-operative action game than it does an ARPG. While Diablo 3 has been available on the Xbox One and PlayStation 4 for some time, this is the game’s first appearance on the Nintendo Switch or, indeed, any Nintendo platform. And now, a take that may be controversial: Diablo 3 is way better on console than it is on PC.
